Energy Clicker

Energy Clicker

Enter the captivating world of Energy Clicker and become a true master of electricity generation! You will take control of the main character who, by pressing the generator pedal, unleashes immense power and lights up the windows of the city. However, be careful because if the energy exceeds the permissible value, your generator will start to break down!
Become a leader in electricity generation and show everyone your energetic side in Energy Clicker.

Tips & Instructions for Energy Clicker

Click on the screen and the character will begin to turn the generator pedal and generate energy to illuminate the windows of the city.
The faster you tap the screen, the more energy you generate and illuminate more houses.

Unmissable Features

Energy, Generate electricity, Clicker, Light up, Lighting, Generators, Сasual game, Upgrade, Boost, Electricity, Power, City Lights, Tap Tap Tap, Upgrades, Customization, Addictive, Fun, Casual, Energy Race,

Which developer is responsible for bringing this game to life?

The programming and designing of the game were handled by Barsuk Studio.

Which type of game does this belong to?

You can find this game under the Casual, Simulation genre.

Which platform or engine was used to develop this game?

This game was developed with the Javascript tool/library.

Is this game playable on mobile operating systems like iOS and Android?

Yes, Energy Clicker is playable on both iOS and Android devices.

Is this game targeted towards a specific gender?

The game is aimed at a specific Male & Female group.

What are the main categories this game falls under?

Tags associated with this game’s genre and style include cartoon, clicker.

Does the game have any content related to blood?

No, Energy Clicker does not show any blood scenes.

Is there any kind of harmful behavior depicted in the game?

No, Energy Clicker is devoid of any violent or cruel behaviors.

Is this game suitable for children of all ages?

Yes, Energy Clicker would be suitable for a younger audience.
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